https://github.com/Masgolini/Kusanagi-shader-editor
I developed a C++ OpenGL shader editor designed to serve as a fast and comfortable playground for shader programming enthusiasts and professionals. The core aim of this project was to provide an intuitive environment that simplifies and accelerates the process of writing and testing shaders. Recognizing the need for a collaborative and shared platform, I integrated AWS services for critical functionalities like user registration, as well as uploading and downloading shaders. This integration not only enhances the security and reliability of the data handling but also sets the stage for building a vibrant community around the shader editor.
The shader editor allows users to immediately see the effects of their code changes, significantly reducing the development cycle time for experimenting with different visual effects.